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The Microship User Interface
One of the primary design goals in this whole
system is that ALL operations must be manageable easily from the
cockpit. Not only are we constrained by basic singlehanding
requirements, but moving around on the deck can be fairly challenging
under lively conditions – clambering over slippery solar panels to
perch delicately on the bow while furling the sail constitutes
flirtation with a potentially fatal man-overboard situation.
This has profoundly complicated the design, of course, for we’re
still dealing with a canoe hull here... there’s not a lot of space to
play with. The challenge (which is familiar to air- and spacecraft
designers) is to integrate a huge array of controls and displays into
the tiny space accessible to a human constrained to a seat.
The Microship user-interface tools fall into two broad categories:
mechanical and electronic. The latter, with only minor exceptions, is
contained within the console and a small cluster of controls; the
former, a diverse collection of lines, levers, and hydraulics,
introduces a complex set of physical design issues.
The cockpit design was defined almost entirely by ergonomics – early
on, we spent huge amounts of time in biometric analysis, measuring the
operating envelopes of pedaling legs and reaching arms, while defining
the balance between optimum eye-point and overall height off the bilge.
As it turned out, we had less than an inch of slack: the seating
position is affected by boom clearance and visibility issues, which in
turn constrained everything from the vertical dimension of the console
screen window to the placement of rudder control handles. To allow
fine-tuning in response to seasonal clothing thickness variations and
minor errors in our initial assumptions, the recumbent seat can be
minutely adjusted using a vernier system to hundreds of positions and
angles. As noted earlier, it is also retractable onto the afterdeck to
allow sleeping within the cockpit.
In practice, everything ends up being defined by the pedaling axis;
other than tweaking my slouch-angle, there wasn’t much we could do
about my body dimensions. You can see how this became a rather circular
problem – it took days of fiddling and measuring with kluged pedaling
emulators to finalize the location of the pillow blocks and specify
crank length, which, along with my foot dimensions, then defined the
shape of the console’s underside. Hot-glued cardboard models began to
take shape, and once the seat was in place we could at last nail
windshield dimensions, cowling shape, dodger placement, and the
T-handle steering levers that I’ll spend thousands of hours gripping at
levels from the delicate to the desperate. All other controls then had
to fit within those dimensions, or at least not get in the way.
I should note here that the basic canoe cross-section was modified
considerably: we raised the gunwales a couple of inches, then added a
deck that extends both inboard and outboard. On the inboard side, it
provides a horizontal surface that is opened into a sort of coaming and
supports the console; outboard, it curves upward into “gunwale bellies”
that increase the perceived cockpit space, provide armrests, and
support the edges of the solar panels. The resulting “decklets” also
carry bearing cages for the pivoting T-handles that are coupled to
rudder hydraulics, while providing a more comfortable surface than the
normal sharp gunwales of a canoe hull.
Now the challenge is to fit everything else in...
The vertical bellies turned out to be the perfect place for the four
levers that effect landing gear deployment and retraction via tensioned
low-stretch lines routed through a total of 18 turning blocks to the
struts. The stresses here are occasionally huge, so we threw quite a
bit of glass at it – with built-up latch assemblies on the inside and
outside of both port and starboard sets to firmly lock the levers in
either position. The inner downhaul handles are above my arms when in
normal relaxed steering posture; the outer ones are accessed by
unlocking and hinging up the solar panels. (Incidentally, those outer
levers handle the uphaul of fore and aft landing gear, and not only
carry the deployment lines but also hydraulic cylinders that rotate the
forward wheels 75 degrees so they’ll tuck nicely under the solar
panels. This is handled on the aft wheels with bungees and offset line
attachment, but the forward set had to be steerable, which complicated
everything!)
Another lever in the cockpit takes care of pedal drive unit
deployment; mounted on the starboard side under the deck, it locks in
either position and handles the SpinFin through a rotating thru-hull
linkage. A rotating latch assembly with adjustable friction (based on a
recycled drum sander mandrel) allows the drive unit to kick up instead
of fracture in a grounding.
Across the cockpit from this assembly is the daggerboard trunk, and
just above it under the port decklet is a linear hydraulic assembly
with a rotating handle. This takes care of rudder deployment and
retraction, lockable in either position – and again, the ability to
kick up in a grounding thanks to a latch with a compressed rubber
spring. All four appendages had to be designed with this problem in
mind, adding complexity to the apparently simple uphaul/downhaul
problem.
The bulkhead behind my seat is given over almost entirely to
hydraulic system management. A manifold of ten valves allows any of the
fluid circuits to be recalibrated on the fly, with a reservoir Tee’d
into the system to take up any slack. And speaking of stuff behind me,
I do have to turn around to deploy and retract the electric thruster...
there was just no good way to remote this. I also have to turn around
to open the aft gear hatch, but we must be wlling to accept a certain
level of inconvenience in a canoe!?
So far we’ve covered the major mechanical
devices in the cockpit, but we still haven’t taken care of sail
controls and other nautical essentials. This is actually a messy
problem, because the tails of control lines can become extremely
cluttered. The lines involved are:
The lines and their associated cleats and stowage tools add a layer
of complexity to the cockpit, but there’s still more... we also have to
provide for a wide range of liveability components. There’s a 7-liter
water tank along with a small faucet and pump.... a bilge pump against
the bulkhead behind the seat... a magic hydraulic stopcock that locks
the rudder... stowage for fabric dodger components not currently in
use... and various nacelles for essential personal accessories,
binoculars, hand-bearing compass, old-fashioned paper charts,
sunglasses...
Finally, on top of all that, we have the electronics:
waterproof speakers, microphone, wearable computer, sealed keyboard,
pointing device... all those user interface goodies that connect me
with the console system itself. We’ve been alluding to this box all
along; I think it’s time to take a look inside...