Art without engineering is dreaming;
Engineering without art is calculating.

Steven K. Roberts

Hackers 4.0

by Steven K. Roberts
Palo Alto, California — November 3, 1988

I have to stop now, ignoring the jazz improv in the next room the food, the naked poolsplashes of frolicking loonies, the whirling articulate sounds of synthesizers, the interactive video, the party. Yes, I’m closing my senses to the play of my peers, goddamn it, for tomorrow comes the shock. I actually fear it: I fear returning to the real world the way a wilderness trekker fears the City.

I am now at the post-party of the Hackers Conference (Hackers 4.1?), and we’re all fresh from a mad, delicious microworld of brilliance that throbbed for three days in the Santa Cruz Mountains. It was a time of galvanizing contact between brains at play… a time of self-definition, software magic, video, human connections, and—most dramatically—a rare liberation from the need to translate.

It was also a time of outrage. CBS News sent a crew in on Friday, the first day of the event, promising not to get in the way if we would only, please oh please, let them get a scoop for the national news before our exploits hit the wires on press day. Fred Peabody and John Blackstone showed up with a camera team, and for about six hours they followed us around, miked random conversations, interviewed some of the more colorful hackers, and taped the spirited opening session.

On Saturday night, between graphics demonstrations, a hush fell over the crowd as the CBS Evening News tape was loaded into the projection video system. Under a picture of a chip, the anchorman read, “An unusual conference is under way near San Francisco. The people attending it are experts on a technology that intimidates most of us, but has changed the way we live. John Blackstone reports…”

And then there we were—the bike, the woods, the “sleepaway camp,” the crowd of mingling intellects. An ominous voice-over intoned: “A small revolutionary army is meeting in the hills above California’s Silicon Valley this weekend, plotting their next attacks on the valley below, the heart of the nation’s computer industry. They call themselves computer hackers.”

So far, well, not too bad—assuming the viewers were intelligent enough to recognize a metaphorical slant. But the term “revolutionary army” implied some kind of cohesion, and there was a grumble from the crowd. The camera closed in on Jonathan Post, from Rockwell. He spoke forcefully: “The people who are gathered here changed the world once; if we can agree on where to go next, we’re gonna change it again.” 

Then the CBS slant became excruciatingly obvious: “What hackers have learned to do with computers has changed the world, for both good and bad. They’re the people who dreamed of and built the personal computer industry.” (Right about here appeared a close-up of me with the Winnebiko.) “But the same kind of talent is creating never-before dreamed-of crime. Because for a computer, the only difference between a hundred and a million is a few zeros.”

Donn Parker of SRI International (speaking from his office, not the conference) was next: “And so, in fact, criminals today I think have a new problem to deal with, and that is how much should I take. They can take any amount they want.” A chorus of boos rose from the audience. What was this story about? Certainly not US!

The narrator went on. “Telephone companies are the most victimized because those who break into phone company computers can link up for free to computers around the world.”

To this, Richard Fitzmaurice of Pacific Bell added a stab from his office: “You’ll hear the term computer hacker, computer cracker; we call them computer criminals.” A loud roar of outrage filled the auditorium.

The piece went on, detailing intrusion into military and research computers, then offered a tight shot of Parker saying, “A hacker today is an extremely potentially dangerous person. He can do almost anything he wants to in your computer.” By this point the room was a seething mass of slandered professionals, and order was lost.

What happened here was a sobering, frightening look at what’s become of our news media. Maggie and I are used to teevee inaccuracies, but it’s never been a real problem—it’s hard to grossly distort a generally upbeat story of strange people on bizarre bikes (and the publicity helps sell books). But here we saw what happens when the news organization has a preconceived sensational story and finds a convenient timing hook: CBS committed a smoothly edited crime against the truth, using selected snippets of video to create a best-selling image of evil geniuses gathered in a dark conspiracy against the world’s computers. The reality was different: this crowd of CEOs, authors, software designers, visionaries, and eccentric intellectuals was committed to the future of human information management—how we will deal with masses of text, communications, graphics, interactive media, games, education, and so on. It was also a crowd dedicated to circumventing limitations, conjuring magic from computers, and making the kinds of conceptual leaps known as invention.

After the Canonized Bullshit (CBS), we found ourselves in a curious state. Some angrily advocated a libel suit, others plotted smear campaigns or more subtle attacks. Some proposed that we find another name for ourselves besides the oft-poisoned term “hackers,” while many promised to write letters to CBS and Peabody’s new employer, ABC 20/20. And a good number just grew more cynical, discounting the truth of everything else on the news (it does make ya wonder about election coverage and other matters of national interest, doesn’t it?). In an ad hoc gathering, those of us who happened to be journalists stayed up until three, drafting a press release and formulating the hackers’ “official” response. In short, we all learned something.


Despite the intrusion of ignorance, however, Hackers 4.0 was a profoundly energizing event. Held at Camp Swig in the hills above Saratoga and catered with something approaching inspiration, it was a chance for people who spend most of their time in intellectual loneliness to pig out on wide-bandwidth communication. It was a look at the Xanadu project, which purports to create a repository of human knowledge, infinitely interlinked and cross-referenced. It offered glimpses of nanotechnology, a future industry that could blur the distinction between man and machine. It was a chance to see three competing unreleased products in the interactive video field, presented in succession by their designers. It was an orgy of computer graphic play, where Leo Schwab’s engaging tale of intellectual property disputes with Pixar was illustrated by a unicycle juggling balls, a ball juggling unicycles, and other variations on the theme. (By Sunday morning, he had created an Amiga animation of a CBS logo being shattered by an axe labeled Hackers 4.0.)

The catalog of personal accomplishments at the conference was dazzling… present were the founders, authors, or creators of Hypertalk, FORTH, countless games from Pong to Mazewars, Grateful Dead songs, Mathematica, NASA animations, the Whole Earth Catalog, dozens of books and musical compositions, Atari, the Amiga, the concepts of hypermedia and the Dynabook, Computerland, ThinkTank, FullWrite, ThunderScan, Macintosh Switcher, the Well, OS/2, the Hackers book, Portal, packet radio, Cromemco, Xanadu, weird bicycles, special effects for Lucasfilms and Cosmos, AutoCAD, the Computer Faire, InfoWorld, Dr. Dobb’s Journal, the Intel 8051… and the whole personal computer phenomenon. (A bunch of crooks, eh, Fred?)

In a place with this much unalloyed wit, humor was pervasive: context switches and parsing ambiguities were extracted from every speech string, and the subcultures of the industry’s heartland were evident with every wisecrack. “I’m considering leaving the computer field until UNIX and C are dead,” observed one fellow, while another described himself as “desperately seeking parenthesis in a world of semicolons.”

And, more than anywhere in a long time, this conference felt like home. Leaving it for the madness and traffic of Silly Valley was depressing and overwhelming… and it established a standard of socialization that will influence our six-month stay in the area.